UX/UI Design — Omega Design
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Beautiful Doesn’t Mean Anything If Nobody Clicks It
UX/UI design built on how people actually behave — then handed to developers who can genuinely build it. Because a design that can’t ship is just an expensive picture.
[SLOT — HERO MOCKUP: A design system or app UI shown across desktop + mobile. Consider showing a Figma frame beside the live built version — that contrast is your whole pitch in one image.]
[ Get a Free UX Teardown ] [ See Our Design Work ]
We’ll show you where your users are getting stuck. In 2 working days. No cost.
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[Layout: Thin trust strip. 4 stat blocks in a row, 2×2 on mobile.]
The Numbers Clients Check Before They Hand Over Their Product
[X]+ Products Designed · [X] Design Systems Built · [X]% Avg Conversion Lift · Under [X]h Avg Response Time
[SLOT — CLIENT LOGO STRIP: 5–8 logos, greyscale, one row.]
[ See the Work Behind These Numbers ]
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[Layout: Two columns. Copy left, heatmap or drop-off visual right. Button under copy.]
Your Users Aren’t Confused. Your Interface Is.
Nobody emails you to say “I couldn’t figure out your checkout.” They just leave.
That’s what makes bad UX so expensive — it’s completely silent. There’s no error log for confusion. No notification when someone can’t find the pricing page. No alert when a form asks one question too many and someone abandons it.
You just see a number that’s lower than it should be, and no explanation attached to it.
Meanwhile the fix is usually small. A label that says what people expect. A button where the eye already lands. One less field. A flow with three steps instead of six.
Good UX isn’t about making things prettier. It’s about removing the reasons people give up.
[SLOT — Heatmap or funnel drop-off chart showing where users abandon. If you don’t have real data, a clear annotated before/after of one confusing screen works just as well.]
[ Show Me Where Users Drop Off ]
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[Layout: Hook headline centered. 5 cards in a grid with icons. Button below.]
Five Design Mistakes That Cost More Than a Redesign
Every one of them is invisible until you look at the numbers.
Designed for the Client, Not the User It passed internal review because the boss liked the colours. Nobody asked the people who actually have to use it.
Pretty in Figma, Broken in Production The design ignored real content lengths, loading states, error states and edge cases. So the developer improvised — and it shipped looking like neither party’s plan.
No System, Just Screens Every page invented its own buttons, spacing and type sizes. Now the product looks assembled by strangers, and every new feature takes twice as long to design.
Too Many Steps, Asked Too Early Nine form fields before anyone knows if they even want your product. Each unnecessary question is a door people walk out of.
Mobile as an Afterthought Designed wide on a large monitor, then squashed down at the end. Most of your users are on a phone, seeing the version nobody actually designed.
[SLOT — 5 line icons, one per card, single consistent style.]
[ Find Out Which of These I Have ]
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[Layout: Full-width band, contrasting background. Statement block. Mockup below, button under it.]
Design Isn’t Decoration. It’s the Argument Your Product Makes.
Every screen either moves someone forward or gives them a reason to stop.
Done properly, design earns trust in the first two seconds. It makes the next step obvious without anyone having to think about it. It removes friction your users can feel but can’t articulate. It makes your product feel considered — which people read as competent.
Done carelessly, it quietly disqualifies you before anyone reads a word.
We design the first kind.
[SLOT — Before/after of one real screen. Annotate the changes with short callouts explaining why each one matters. Annotated comparisons outperform plain mockups.]
[ Redesign Mine Properly ]
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[Layout: Your strongest section. Full-width band, distinct background. 3 large cards, generous padding, stacked on mobile. Image slot and button after all three.]
Three Questions to Ask Any Design Agency Before You Pay Them
Ask ours. Then go ask the others and compare the answers.
“Who is actually designing this — and have they ever had to build one?”
At most agencies you meet the senior team during the pitch, then the work quietly goes to a junior learning on your budget.
Not here. Every project is designed by senior people with real product experience — and critically, by people who develop as well as design.
That second part changes everything. A designer who has never built a front end designs things that look effortless in Figma and turn into three weeks of arguing in development. A designer who codes knows what a responsive grid actually does at 320px, what a real API response looks like when the name field is 60 characters, and why that gorgeous custom dropdown is going to be an accessibility problem.
The result is design that ships close to what you approved — instead of design that gets quietly compromised the moment a developer opens it.
“Who answers me when I have feedback at 6pm?”
The agency owner. Personally. Not an account manager, not a coordinator relaying notes, not a portal that turns your feedback into a ticket number.
Design work is especially vulnerable to the telephone game. You say “it feels a bit heavy,” it passes through two people, and it arrives as “client wants smaller fonts.” Two weeks later you’re reviewing something you never asked for.
Remove the middle layer and you remove the failure. You say what you mean, and it reaches the person holding the pen — unchanged.
It also means decisions happen on the spot. Need to change direction, add a screen, adjust scope mid-project? You’re talking to the person who can say yes.
“Will you still be there when we add features next year?”
Plenty of agencies are attentive until the invoice clears, then unreachable the moment you actually need them.
Fast replies, always. Messages answered within [X] hours on business days, usually faster. Something blocking your dev team? Priority channel, handled immediately — because a stalled build is expensive by the hour.
Reachable how you actually communicate. Email, WhatsApp, or a scheduled call.
We don’t disappear at handover. Every project includes a post-delivery support period for developer questions and design clarifications. After that, you’re never locked out.
A partnership, not a transaction. Most clients come back — a new feature, a second product, a rebrand, a build. That only happens because we’re still here when they call.
[SLOT — Screenshot of a real client conversation with visible timestamps showing a fast reply. Blur names. This one image outperforms every claim on the page.]
[ Talk to the Owner Directly ]
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[Layout: Hook headline, then 2–3 column project grid. Thumbnail + name + one-line result. Button below.]
Don’t Judge the Mockups. Judge What They Did to the Numbers.
Every project below shipped — and here’s what changed after it did.
[PROJECT NAME] — [Product type] [One-line outcome. E.g. “Checkout redesigned. 6 steps → 3. Abandonment down [X]%.”]
[PROJECT NAME] — [Product type] [One-line outcome.]
[PROJECT NAME] — [Product type] [One-line outcome.]
[PROJECT NAME] — [Product type] [One-line outcome.]
[PROJECT NAME] — [Product type] [One-line outcome.]
[PROJECT NAME] — [Product type] [One-line outcome.]
[SLOT — 6 project mockups. Same angle, same device frame, same shadow throughout. Consistency here is what separates a portfolio that looks expensive from one that looks assembled.]
[ View the Full Portfolio ]
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[Layout: Full-width feature. Large mockup one side, results stacked the other. Button below.]
Same Traffic. Same Product. [X]% More Conversions.
[CLIENT NAME] — [Product type]
What was wrong [2–3 short lines. Where users were dropping off and what it was costing.]
What we changed [2–3 short lines. The specific interventions — flow shortened, hierarchy fixed, form reduced, etc.]
What happened [Metric] → [Metric] [Metric] → [Metric] [Metric] → [Metric]
“[Short, specific client quote about a real outcome. One sentence with a number beats a paragraph of praise.]” — [Name], [Title], [Company]
[SLOT — Before/after of the redesigned flow, side by side, with the drop-off numbers labelled on each. Nothing on this page will convert better.]
[ Read the Full Case Study ]
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Here’s Exactly What You Get. Not Just “Some Nice Screens.”
Every deliverable below is something your developers can open and build from on day one.
Research that tells us who we’re designing for Stakeholder interviews, competitor teardowns, analytics review, and user interviews where appropriate. We find out what your users are actually trying to accomplish before we decide what the screen should look like. Guessing is the most expensive part of any design project.
[SLOT — Research artefact: affinity map, persona sheet, or annotated competitor audit.]
User flows and information architecture Every path mapped before any pixel gets pushed — entry points, decision moments, dead ends, error paths, and the shortest route to the thing your user actually came for.
[SLOT — User flow diagram.]
Wireframes that settle the arguments early Structure and hierarchy agreed before visual design starts. Changing a wireframe takes minutes. Changing a finished UI takes days. Changing shipped code takes weeks.
[SLOT — Wireframe set, low fidelity, clean.]
A design system, not a pile of screens Colour tokens, type scale, spacing system, grid, iconography, and a documented component library with every state defined — default, hover, active, focus, disabled, loading, error, empty. Your team designs new features in hours instead of restarting from zero.
[SLOT — Design system board: tokens, components, states laid out.]
High-fidelity UI designed against real content Real text lengths, real product names, real edge cases. Not lorem ipsum and three perfect words. Designs built on fantasy content break the moment reality arrives.
[SLOT — High-fidelity screens, desktop + mobile.]
Interactive prototypes you can put in front of people Clickable prototypes so you can test the flow before a developer writes a line of code. Catching a bad flow at prototype stage costs an afternoon. Catching it after launch costs a sprint.
[SLOT — Prototype recording or a screen-flow map with connections visible.]
Responsive design for every breakpoint that matters Mobile designed first and expanded up — not designed wide and squashed down. Thumb-reachable targets, readable text, one-handed navigation, tested at real device widths.
[SLOT — Same screen across 4 device widths.]
Accessibility built in, not bolted on Colour contrast that passes WCAG AA, focus states that are actually visible, tap targets sized properly, text that survives being enlarged, and structure that works with a screen reader. Accessible design is better design for everyone — and in many markets, it’s also a legal requirement.
[SLOT — Contrast checker results or annotated accessibility notes.]
Developer handoff that doesn’t generate forty questions Organised, named, and annotated files. Specs, tokens, assets exported, interaction notes, and edge cases documented. Plus direct access to us during the build — because the best handoff document is still a person who answers.
[ Get This Built for My Product ]
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What Happens When the Designer and the Developer Have Never Met?
Design, build, launch and growth under one team — so nothing gets lost between the mockup and the live product.
UX/UI Design Research, flows, design systems, prototypes, high-fidelity UI. You’re here.
Website Development Complete conversion-focused site builds — strategy, design, copy structure and development in one project. [ Learn More → ]
WordPress Development Custom block themes, bespoke plugins, integrations, migrations. Your design, built properly. [ Learn More → ]
E-Commerce & WooCommerce Full online stores, optimised checkout, payments, shipping, and the automation behind them. [ Learn More → ]
Mobile App Development Native Android and cross-platform apps, from designed concept through Play Store launch. [ Learn More → ]
SEO & Content Strategy Technical SEO, keyword architecture, content clusters, internal linking that compounds. [ Learn More → ]
Paid Advertising & Growth Meta and Google campaigns with real conversion tracking — pointed at pages designed to receive them. [ Learn More → ]
[SLOT — Diagram: design → build → launch → growth as one connected loop rather than a handoff chain.]
Why one team beats a design agency plus a dev shop: your design gets built by people who were in the room when it was designed. No 40-question handoff email. No “that’s not technically possible” three weeks in. No finger-pointing when something doesn’t match the mockup — because there’s nobody else to point at.
[ Explore All Services ]
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You’ll See the Work Every Week. Not in a Big Reveal at the End.
Seven steps, all visible to you as they happen.
01 — Discovery Who your users are, what they’re trying to do, where they currently give up. Stakeholder interviews, analytics review, competitor teardown. You get a written brief with a clear problem statement.
02 — Architecture & Flows Information architecture and user flows mapped and agreed. The step most agencies skip — and the reason their projects produce beautiful screens that don’t connect to each other.
03 — Wireframes Structure and hierarchy resolved in low fidelity, where changes are cheap. We do the arguing here, deliberately.
04 — Visual Design Design system built first, then screens assembled from it. This is why later screens arrive faster than earlier ones — and why the whole product stays consistent.
05 — Prototype & Test Clickable prototype, put in front of real people where possible. We find the confusion before your developers build it.
06 — Handoff Organised files, documented specs, exported assets, edge cases noted. Plus a live walkthrough with your development team.
07 — Build Support We stay available through implementation to answer questions, review builds against the design, and catch drift before launch.
[SLOT — Process visual, or a real Figma file screenshot showing organised pages and named layers. Tidy files are their own proof.]
[ Start With Discovery ]
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You Don’t Have to Marry Us on Day One
Three ways in. Pick the one that matches your risk appetite.
UX Audit A fixed-scope teardown of your existing product with prioritised, specific recommendations. The lowest-risk way to work with us — and often the highest-return thing you’ll do this quarter.
Project-Based Defined scope, fixed price, fixed timeline. Best when you know what you’re building and want it designed properly.
Design Retainer Ongoing design capacity across features, iterations, testing and system maintenance. Best when your product is alive and shipping continuously.
[SLOT — Simple comparison graphic or three icons.]
[ Ask Which One Fits Me ]
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Whether You’re Fixing Something or Starting Fresh, We’ve Done It Before
Two kinds of clients arrive here. Both leave with something users can actually use.
Come to us for a fix when…
Your traffic is fine but your conversions aren’t Users keep contacting support about things the interface should explain Your product grew feature by feature and now looks like five products Your checkout, signup or onboarding is leaking people Every new feature takes weeks to design because there’s no system Your mobile experience was clearly an afterthought
Come to us to start fresh when…
You’re building a new product and want it right from the first screen You have a working prototype and need it to look credible to investors or customers You’re rebranding and need the interface to follow You’re moving from a template to something that’s actually yours You need a design system before your team scales
[SLOT — Two-column graphic, fix vs fresh start.]
[ Tell Us Which One We Are ]
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[Layout: Greyscale logo grid, 2 rows. Short copy below. Button.]
The Tools We Work In — Including the One Your Developers Use
Design tools your team already knows, and code standards your build team will thank us for.
Figma · Adobe Creative Suite · Framer · HTML/CSS · React · Tailwind · Design Tokens · WCAG Standards
We design in Figma because your developers can inspect it and your team can comment on it. And we speak the language on the other side of the handoff too — tokens, components, breakpoints, states — so the design survives contact with production.
[SLOT — Tool logo grid, greyscale, evenly spaced.]
[ Ask Us How We Work ]
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We’ll Tell You If You Shouldn’t Hire Us
We’d rather lose the project than take one we both regret.
We’re a strong fit if you…
Have traffic or users but not the results you expected Are building a product and want it designed before it’s built Need a design system your team can actually work from Care what happens to the design after handoff Want design decisions explained, not just presented Want a long-term partner, not a one-off supplier
We’re probably wrong for you if you…
Want the absolute cheapest option available Need forty screens by next week Want someone to execute your existing design with no questions asked Believe design is decoration rather than a business decision
[SLOT — Simple two-column tick/cross graphic.]
[ Check If We’re a Fit ]
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Three Ways In. All of Them Start With a Real Conversation.
Fixed price. Fixed timeline. Written down before you commit to anything.
UX AUDIT For products that work but underperform. Heuristic review · Analytics review · User flow analysis · Prioritised recommendations · Annotated screens · Written report · Walkthrough call From [PRICE] · [X] weeks
PRODUCT DESIGN — Most Popular For businesses building something properly. Discovery & research · User flows · Wireframes · Full design system · High-fidelity UI · Responsive breakpoints · Interactive prototype · Developer handoff · Build support From [PRICE] · [X] weeks
DESIGN SYSTEM For teams that need consistency at scale. Token architecture · Component library · All interaction states · Usage documentation · Figma library setup · Team training · Maintenance option From [PRICE] · [X] weeks
[SLOT — Optional: small mockup above each card showing the kind of deliverable that package produces.]
Need something outside these? Design sprints, usability testing programmes, dashboard and data-heavy interfaces, mobile app design, or ongoing embedded design support. Tell us what you need and we’ll scope it properly.
[ Get My Fixed Quote ]
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Where Your Product Will Be 90 Days From Now
Assuming you start this month instead of next quarter.
Week One You finally see your product through your users’ eyes. The audit surfaces things you’ve walked past for months — and a few you’ll want fixed the same day.
Month One The system exists. Screens stop being invented from scratch. Your team starts producing consistent work faster, and the arguments about button styles quietly end.
Month Three The redesign is live and the numbers move. Fewer support tickets about basic confusion. Better completion on the flows that matter. People spend longer, because it’s no longer effortful.
Year One Design stops being a bottleneck. New features slot into an existing system instead of triggering a fresh debate. Your product looks like one product — which is what makes users trust it.
[SLOT — Analytics graph showing conversion or completion improving. Real data if you have it; label clearly if illustrative.]
[ Start the 90 Days Today ]
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Here’s What We Refuse to Promise You
Because anyone promising it is guessing.
We won’t promise a specific conversion percentage before we’ve seen your data. We won’t promise design alone will fix a product problem — if the offer is wrong, no interface saves it. And we won’t promise everyone will love it, because design decisions that please everyone usually accomplish nothing.
What we will promise: every decision will be explained rather than asserted, the design will be built on how your users actually behave, it will be genuinely buildable by your developers, and you’ll always get a straight, quick answer from us.
Those are the things genuinely inside our control. Everything else is built on top of them.
[ That’s the Honesty I Wanted ]
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[Layout: 3 testimonial cards or slider. Photo + name + company. Button below.]
The Part Where Someone Other Than Us Does the Talking
“[Short, specific quote about a measurable outcome.]” [Name] — [Company]
“[Short quote from a developer or CTO about how clean the handoff was — this reinforces your core differentiator.]” [Name] — [Company]
“[Short quote about responsiveness or how decisions were explained.]” [Name] — [Company]
[SLOT — Real client photos. They outperform initials in circles by a wide margin.]
[ Read More Client Stories ]
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[Layout: Accordion, collapsed by default. Button below.]
The Questions You’re Too Polite to Ask
Ask them anyway. We’d rather you knew now.
Who is actually doing the design work? A senior designer, every time. We don’t hand projects to juniors learning on your budget, and we don’t outsource your product to someone you’ve never met.
Who do I talk to during the project? The agency owner, directly. No account managers, no relayed feedback, no ticket queues.
How fast do you actually reply? Within [X] hours on business days, usually faster. If your development team is blocked waiting on a design answer, that goes to a priority channel and gets handled immediately.
Do you do research, or just make things look good? Both, and in that order. The depth of research scales with your budget and timeline, but we never skip it entirely — designing without understanding users is just expensive guessing.
Can you work with our existing developers? Yes, and we’re built for it. Organised files, documented specs, and direct access to us during implementation. Your developers can ask us questions directly rather than guessing at intent.
Can you build it too? Yes. We develop as well as design, so you can take the design and build it yourself, or hand the whole thing to us. Either way it was designed by people who know what building it involves.
What if I don’t like the design direction? You see the direction at wireframe and early visual stage, long before anything is finished. Revisions at that point are fast and included. We don’t do big reveals at the end — those exist to protect the agency, not the client.
Do you design mobile apps as well as websites? Yes — native Android patterns, iOS conventions, and cross-platform products. Mobile has its own rules, and designing a phone app like a shrunken website is a common and costly mistake.
Will you use our brand guidelines? Absolutely, if you have them. If you don’t, or they’re thin, we’ll build what’s missing as part of the design system.
What do you need from me? Access to whatever exists — analytics, support tickets, existing designs, brand assets — plus time from someone who knows your customers. And your input at review stages.
How do payments work? Deposit to secure your slot and begin, balance at delivery. Larger projects split across milestones. Everything agreed in writing before we start.
Do you work with international clients? Yes. We work across timezones without drama — email, WhatsApp, or scheduled calls, whatever suits you.
[ Ask Me Something Not on This List ]
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[Layout: Full-width closing band. Strong background or faded mockup behind. One button. No navigation, no distractions.]
Right Now, Someone Is Giving Up on Your Product
And they won’t tell you why. They’ll just close the tab.
Every day the confusing screen stays live, it costs you people who were genuinely interested. Not because your product is wrong — because the interface asked too much of them.
Send us your site or app. Within 2 working days you’ll get an honest UX teardown — where users get stuck, what’s costing you the most, what we’d fix first, and what genuinely isn’t worth touching.
No pressure. No obligation. If your design doesn’t need our help, we’ll tell you that too.
[SLOT — Final mockup: your best design work, large, slightly faded behind the text.]
[ Get My Free UX Teardown ]
omegadesign.360@gmail.com · [WHATSAPP NUMBER] · omegadesign.io
Currently accepting [X] new projects for [MONTH].

